Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon VII (ID=0x66af) Vendor: VRAM: 16311 MB Driver: 26.20.15003.5016 Begin MonoManager ReloadAssembly - Completed reload, in 2.283 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.441900 ms WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceModel: System Product Name (System manufacturer) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: AMD-GAMING (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 2068fb20b1c8df805c8d46a8c09ab41f2b074d9c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 26287 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: AMD Radeon VII (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: Direct3D11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: ATI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: Direct3D 11.0 [level 11.1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 16311 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Windows 10 (10.0.0) 64bit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Windows (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 3394 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: AMD Ryzen 5 2600 Six-Core Processor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 32704 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/libc Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting ThreadPool with 1 thread(s). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] Failed to load Newtonsoft.Json.dll at path C:\Users\Gregory\Documents\My Games\BattleTech\mods\HBS\Newtonsoft.Json.dll, because it doesn't exist at that path. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] ModPath : C:\Users\Gregory\Documents\My Games\BattleTech\mods\HBS\ModSample\mod.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] ModPath : C:\Users\Gregory\Documents\My Games\BattleTech\mods\SkipIntro\mod.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 12019. Total: 40.812000 ms (FindLiveObjects: 0.543800 ms CreateObjectMapping: 0.182500 ms MarkObjects: 40.000100 ms DeleteObjects: 0.085400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12019. Total: 41.815300 ms (FindLiveObjects: 0.569600 ms CreateObjectMapping: 0.236100 ms MarkObjects: 40.978000 ms DeleteObjects: 0.031200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.175100 ms Setting up 9 worker threads for Enlighten. Thread -> id: 539c -> priority: 1 Thread -> id: 32dc -> priority: 1 Thread -> id: 5560 -> priority: 1 Thread -> id: 5a84 -> priority: 1 Thread -> id: 5620 -> priority: 1 Thread -> id: 4e78 -> priority: 1 Thread -> id: 5784 -> priority: 1 Thread -> id: 2ab8 -> priority: 1 Thread -> id: 5388 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 12210. Total: 48.512400 ms (FindLiveObjects: 0.551300 ms CreateObjectMapping: 0.197000 ms MarkObjects: 47.688400 ms DeleteObjects: 0.075400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.104500 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12205. Total: 50.983500 ms (FindLiveObjects: 0.500800 ms CreateObjectMapping: 0.141000 ms MarkObjects: 50.308400 ms DeleteObjects: 0.033000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12210. Total: 55.360800 ms (FindLiveObjects: 0.582300 ms CreateObjectMapping: 0.259400 ms MarkObjects: 54.488500 ms DeleteObjects: 0.030100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 0.095300 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12252. Total: 53.462200 ms (FindLiveObjects: 0.491000 ms CreateObjectMapping: 0.142400 ms MarkObjects: 52.792900 ms DeleteObjects: 0.035000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 17719. Total: 79.185900 ms (FindLiveObjects: 0.891100 ms CreateObjectMapping: 0.414900 ms MarkObjects: 77.806000 ms DeleteObjects: 0.073400 ms) Updating id:vfxProto_artemis_v2_spread from Assets/VFX/Prefabs/Weapon/Old/vfxProto_artemis_v2_spread.prefab to Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Artillery/vfxProto_artemis_v2_spread.prefab (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:vfxProto_mortar_v1_artillery from Assets/VFX/Prefabs/Weapon/Old/vfxProto_mortar_v1_artillery.prefab to Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Artillery/vfxProto_mortar_v1_artillery.prefab (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) On Load Successful! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_0] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 653) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_theMound_vHigh] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_theMound_vHigh/mapGeneral_theMound_vHigh.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [0b33066e-e32c-4624-a578-667ee966b0de] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [SimpleBattle_LastMechStanding] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional CombatCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.805100 ms Unloading 420 unused Assets to reduce memory usage. Loaded Objects now: 39563. Total: 194.526900 ms (FindLiveObjects: 2.081400 ms CreateObjectMapping: 1.543600 ms MarkObjects: 190.584300 ms DeleteObjects: 0.317100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 0.393200 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 39533. Total: 194.982900 ms (FindLiveObjects: 1.904000 ms CreateObjectMapping: 1.395600 ms MarkObjects: 191.572000 ms DeleteObjects: 0.111000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 39561. Total: 194.479500 ms (FindLiveObjects: 1.897800 ms CreateObjectMapping: 1.396000 ms MarkObjects: 191.105400 ms DeleteObjects: 0.079800 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 0.411700 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 6090 unused Assets to reduce memory usage. Loaded Objects now: 249760. Total: 261.498300 ms (FindLiveObjects: 13.430200 ms CreateObjectMapping: 5.917800 ms MarkObjects: 238.169900 ms DeleteObjects: 3.980100 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) Unloading 1013 unused Assets to reduce memory usage. Loaded Objects now: 323887. Total: 564.292600 ms (FindLiveObjects: 16.978000 ms CreateObjectMapping: 10.190400 ms MarkObjects: 533.490500 ms DeleteObjects: 3.633400 ms) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Stopping ThreadPool (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Uploading Crash Report Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Network.Services.HBSServiceManager.get_Instance () [0x00005] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.Network.Services.HBSServiceManager.OnDestroy () [0x00000] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.ElementManager.SubscribeMessages (System.Boolean subscribe) [0x00005] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.Rendering.UI.ElementManager.OnDestroy () [0x00006] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70)