Desktop is 3440 x 1440 @ 100 Hz Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Renderer: GeForce RTX 2070/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 430.50 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect 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GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 64582488 Begin MonoManager ReloadAssembly - Completed reload, in 0.662 seconds WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'DEFERRED' has no vertex shader -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. WARNING: Shader Unsupported: 'Hidden/BT-LightBounds' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BT-LightBounds' - Setting to default shader. Default vsync count 1 requesting resize 3440 x 1440 Using native desktop resolution 3440 x 1440 requesting fullscreen 3440 x 1440 at 0 Hz Desktop is 3440 x 1440 @ 100 Hz The given primitive topology does not match with the topology expected by the geometry shader (Filename: Line: 0) -------- GLSL link error: Fragment info ------------- 0(122) : warning C7050: "u_xlat78.y" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SkinTransmission; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ShadowDummyTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- 0(112) : warning C7050: "u_xlat71.y" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SkinTransmission; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ShadowDummyTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat9.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat9.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat8.w" might be used before being initialized 0(92) : warning C7050: "u_xlat10.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WeatherAmount; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_RainDrop; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat8.w" might be used before being initialized 0(92) : warning C7050: "u_xlat10.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WeatherAmount; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_RainDrop; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- 0(66) : warning C7050: "u_xlat1.w" might be used before being initialized 0(83) : warning C7050: "u_xlat10.w" might be used before being initialized 0(84) : warning C7050: "u_xlat11.w" might be used before being initialized 0(74) : warning C7050: "u_xlatu5.xyz" might be used before being initialized 0(99) : warning C7050: "u_xlatb27" might be used before being initialized 0(69) : warning C7050: "u_xlatb1" might be used before being initialized 0(89) : warning C7050: "u_xlati14" might be used before being initialized 0(110) : warning C7050: "u_xlatb44" might be used before being initialized 0(109) : warning C7050: "u_xlati44" might be used before being initialized 0(93) : warning C7050: "u_xlatb19" might be used before being initialized 0(92) : warning C7050: "u_xlat19" might be used before being initialized 0(100) : warning C7050: "u_xlat32" might be used before being initialized 0(67) : warning C7050: "u_xlati1" might be used before being initialized 0(98) : warning C7050: "u_xlati27" might be used before being initialized 0(77) : warning C7050: "u_xlatb7" might be used before being initialized 0(101) : warning C7050: "u_xlat34" might be used before being initialized 0(113) : warning C7050: "u_xlat47" might be used before being initialized 0(96) : warning C7050: "u_xlat24" might be used before being initialized 0(115) : warning C7050: "u_xlatb49" might be used before being initialized 0(114) : warning C7050: "u_xlat49" might be used before being initialized 0(85) : warning C7050: "u_xlatb11" might be used before being initialized 0(103) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(66) : warning C7050: "u_xlat1.w" might be used before being initialized 0(83) : warning C7050: "u_xlat10.w" might be used before being initialized 0(84) : warning C7050: "u_xlat11.w" might be used before being initialized 0(74) : warning C7050: "u_xlatu5.xyz" might be used before being initialized 0(99) : warning C7050: "u_xlatb27" might be used before being initialized 0(69) : warning C7050: "u_xlatb1" might be used before being initialized 0(89) : warning C7050: "u_xlati14" might be used before being initialized 0(110) : warning C7050: "u_xlatb44" might be used before being initialized 0(109) : warning C7050: "u_xlati44" might be used before being initialized 0(93) : warning C7050: "u_xlatb19" might be used before being initialized 0(92) : warning C7050: "u_xlat19" might be used before being initialized 0(100) : warning C7050: "u_xlat32" might be used before being initialized 0(67) : warning C7050: "u_xlati1" might be used before being initialized 0(98) : warning C7050: "u_xlati27" might be used before being initialized 0(77) : warning C7050: "u_xlatb7" might be used before being initialized 0(101) : warning C7050: "u_xlat34" might be used before being initialized 0(113) : warning C7050: "u_xlat47" might be used before being initialized 0(96) : warning C7050: "u_xlat24" might be used before being initialized 0(115) : warning C7050: "u_xlatb49" might be used before being initialized 0(114) : warning C7050: "u_xlat49" might be used before being initialized 0(85) : warning C7050: "u_xlatb11" might be used before being initialized 0(103) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(64) : warning C7050: "u_xlat1.w" might be used before being initialized 0(75) : warning C7050: "u_xlat8.w" might be used before being initialized 0(79) : warning C7050: "u_xlat11.w" might be used before being initialized 0(72) : warning C7050: "u_xlatu5.xyz" might be used before being initialized 0(96) : warning C7050: "u_xlatb29" might be used before being initialized 0(67) : warning C7050: "u_xlatb1" might be used before being initialized 0(85) : warning C7050: "u_xlati15" might be used before being initialized 0(108) : warning C7050: "u_xlatb47" might be used before being initialized 0(107) : warning C7050: "u_xlati47" might be used before being initialized 0(89) : warning C7050: "u_xlatb20" might be used before being initialized 0(88) : warning C7050: "u_xlat20" might be used before being initialized 0(97) : warning C7050: "u_xlat34" might be used before being initialized 0(65) : warning C7050: "u_xlati1" might be used before being initialized 0(95) : warning C7050: "u_xlati29" might be used before being initialized 0(99) : warning C7050: "u_xlatb35" might be used before being initialized 0(98) : warning C7050: "u_xlat35" might be used before being initialized 0(110) : warning C7050: "u_xlat49" might be used before being initialized 0(113) : warning C7050: "u_xlat52" might be used before being initialized 0(93) : warning C7050: "u_xlat25" might be used before being initialized 0(112) : warning C7050: "u_xlatb50" might be used before being initialized 0(111) : warning C7050: "u_xlat50" might be used before being initialized 0(80) : warning C7050: "u_xlatb11" might be used before being initialized 0(101) : warning C7050: "u_xlat16_43" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(70) : warning C7050: "u_xlat1.z" might be used before being initialized 0(91) : warning C7050: "u_xlat11.w" might be used before being initialized 0(77) : warning C7050: "u_xlatu4.xyz" might be used before being initialized 0(122) : warning C7050: "u_xlatb44" might be used before being initialized 0(73) : warning C7050: "u_xlatb1" might be used before being initialized 0(78) : warning C7050: "u_xlatb4" might be used before being initialized 0(96) : warning C7050: "u_xlati14" might be used before being initialized 0(99) : warning C7050: "u_xlat17" might be used before being initialized 0(84) : warning C7050: "u_xlatb7" might be used before being initialized 0(83) : warning C7050: "u_xlati7" might be used before being initialized 0(100) : warning C7050: "u_xlat20" might be used before being initialized 0(109) : warning C7050: "u_xlatb33" might be used before being initialized 0(108) : warning C7050: "u_xlat33" might be used before being initialized 0(71) : warning C7050: "u_xlati1" might be used before being initialized 0(115) : warning C7050: "u_xlati40" might be used before being initialized 0(111) : warning C7050: "u_xlatb34" might be used before being initialized 0(110) : warning C7050: "u_xlat34" might be used before being initialized 0(125) : warning C7050: "u_xlat47" might be used before being initialized 0(128) : warning C7050: "u_xlat49" might be used before being initialized 0(103) : warning C7050: "u_xlat24" might be used before being initialized 0(127) : warning C7050: "u_xlatb48" might be used before being initialized 0(126) : warning C7050: "u_xlat48" might be used before being initialized 0(92) : warning C7050: "u_xlatb11" might be used before being initialized 0(113) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(70) : warning C7050: "u_xlat1.z" might be used before being initialized 0(91) : warning C7050: "u_xlat11.w" might be used before being initialized 0(77) : warning C7050: "u_xlatu4.xyz" might be used before being initialized 0(122) : warning C7050: "u_xlatb44" might be used before being initialized 0(73) : warning C7050: "u_xlatb1" might be used before being initialized 0(78) : warning C7050: "u_xlatb4" might be used before being initialized 0(96) : warning C7050: "u_xlati14" might be used before being initialized 0(99) : warning C7050: "u_xlat17" might be used before being initialized 0(84) : warning C7050: "u_xlatb7" might be used before being initialized 0(83) : warning C7050: "u_xlati7" might be used before being initialized 0(100) : warning C7050: "u_xlat20" might be used before being initialized 0(109) : warning C7050: "u_xlatb33" might be used before being initialized 0(108) : warning C7050: "u_xlat33" might be used before being initialized 0(71) : warning C7050: "u_xlati1" might be used before being initialized 0(115) : warning C7050: "u_xlati40" might be used before being initialized 0(111) : warning C7050: "u_xlatb34" might be used before being initialized 0(110) : warning C7050: "u_xlat34" might be used before being initialized 0(125) : warning C7050: "u_xlat47" might be used before being initialized 0(128) : warning C7050: "u_xlat49" might be used before being initialized 0(103) : warning C7050: "u_xlat24" might be used before being initialized 0(127) : warning C7050: "u_xlatb48" might be used before being initialized 0(126) : warning C7050: "u_xlat48" might be used before being initialized 0(92) : warning C7050: "u_xlatb11" might be used before being initialized 0(113) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(68) : warning C7050: "u_xlat1.z" might be used before being initialized 0(81) : warning C7050: "u_xlat8.w" might be used before being initialized 0(86) : warning C7050: "u_xlat11.w" might be used before being initialized 0(75) : warning C7050: "u_xlatu4.xyz" might be used before being initialized 0(118) : warning C7050: "u_xlatb47" might be used before being initialized 0(71) : warning C7050: "u_xlatb1" might be used before being initialized 0(76) : warning C7050: "u_xlatb4" might be used before being initialized 0(92) : warning C7050: "u_xlati15" might be used before being initialized 0(95) : warning C7050: "u_xlat18" might be used before being initialized 0(107) : warning C7050: "u_xlatb35" might be used before being initialized 0(106) : warning C7050: "u_xlati35" might be used before being initialized 0(120) : warning C7050: "u_xlat49" might be used before being initialized 0(82) : warning C7050: "u_xlatb8" might be used before being initialized 0(105) : warning C7050: "u_xlat35" might be used before being initialized 0(123) : warning C7050: "u_xlat51" might be used before being initialized 0(97) : warning C7050: "u_xlat22" might be used before being initialized 0(69) : warning C7050: "u_xlati1" might be used before being initialized 0(111) : warning C7050: "u_xlati43" might be used before being initialized 0(121) : warning C7050: "u_xlatb49" might be used before being initialized 0(122) : warning C7050: "u_xlat50" might be used before being initialized 0(125) : warning C7050: "u_xlat52" might be used before being initialized 0(100) : warning C7050: "u_xlat25" might be used before being initialized 0(124) : warning C7050: "u_xlatb51" might be used before being initialized 0(87) : warning C7050: "u_xlatb11" might be used before being initialized 0(109) : warning C7050: "u_xlat16_43" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(105) : warning C7050: "u_xlat14.w" might be used before being initialized 0(107) : warning C7050: "u_xlat15.w" might be used before being initialized 0(108) : warning C7050: "u_xlatu15.xyz" might be used before being initialized 0(164) : warning C7050: "u_xlatb73" might be used before being initialized 0(172) : warning C7050: "u_xlatb78" might be used before being initialized 0(175) : warning C7050: "u_xlatb79" might be used before being initialized 0(139) : warning C7050: "u_xlati48" might be used before being initialized 0(110) : warning C7050: "u_xlat16" might be used before being initialized 0(170) : warning C7050: "u_xlat78" might be used before being initialized 0(173) : warning C7050: "u_xlat79" might be used before being initialized 0(178) : warning C7050: "u_xlatb80" might be used before being initialized 0(177) : warning C7050: "u_xlati80" might be used before being initialized 0(127) : warning C7050: "u_xlat37" might be used before being initialized 0(180) : warning C7050: "u_xlatb81" might be used before being initialized 0(112) : warning C7050: "u_xlat17" might be used before being initialized 0(113) : warning C7050: "u_xlat18" might be used before being initialized 0(179) : warning C7050: "u_xlat81" might be used before being initialized 0(181) : warning C7050: "u_xlat82" might be used before being initialized 0(187) : warning C7050: "u_xlatb84" might be used before being initialized 0(114) : warning C7050: "u_xlat19" might be used before being initialized 0(183) : warning C7050: "u_xlatb82" might be used before being initialized 0(182) : warning C7050: "u_xlati82" might be used before being initialized 0(130) : warning C7050: "u_xlatb39" might be used before being initialized 0(129) : warning C7050: "u_xlat39" might be used before being initialized 0(144) : warning C7050: "u_xlat61" might be used before being initialized 0(184) : warning C7050: "u_xlat83" might be used before being initialized 0(189) : warning C7050: "u_xlatb85" might be used before being initialized 0(115) : warning C7050: "u_xlat20" might be used before being initialized 0(188) : warning C7050: "u_xlat85" might be used before being initialized 0(186) : warning C7050: "u_xlat84" might be used before being initialized 0(80) : warning C7050: "u_xlat16_2" might be used before being initialized 0(131) : warning C7050: "u_xlat45.y" might be used before being initialized 0(118) : warning C7050: "u_xlat16_23" might be used before being initialized 0(145) : warning C7050: "u_xlat67" might be used before being initialized 0(138) : warning C7050: "u_xlat48" might be used before being initialized 0(146) : warning C7050: "u_xlati67" might be used before being initialized 0(147) : warning C7050: "u_xlatb67" might be used before being initialized 0(78) : warning C7050: "u_xlatb1" might be used before being initialized 0(83) : warning C7050: "u_xlatb2" might be used before being initialized 0(162) : warning C7050: "u_xlati73" might be used before being initialized 0(185) : warning C7050: "u_xlatb83" might be used before being initialized 0(75) : warning C7050: "u_xlat16_1" might be used before being initialized 0(87) : warning C7050: "u_xlat4" might be used before being initialized 0(128) : warning C7050: "u_xlat38" might be used before being initialized 0(103) : warning C7050: "u_xlatu12.xyz" might be used before being initialized 0(151) : warning C7050: "u_xlatb68" might be used before being initialized 0(120) : warning C7050: "u_xlati23" might be used before being initialized 0(152) : warning C7050: "u_xlat69" might be used before being initialized 0(160) : warning C7050: "u_xlatb72" might be used before being initialized 0(159) : warning C7050: "u_xlati72" might be used before being initialized 0(166) : warning C7050: "u_xlatb74" might be used before being initialized 0(165) : warning C7050: "u_xlat74" might be used before being initialized 0(149) : warning C7050: "u_xlati68" might be used before being initialized 0(126) : warning C7050: "u_xlat36" might be used before being initialized 0(106) : warning C7050: "u_xlatb14" might be used before being initialized 0(148) : warning C7050: "u_xlat68" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(105) : warning C7050: "u_xlat14.w" might be used before being initialized 0(107) : warning C7050: "u_xlat15.w" might be used before being initialized 0(108) : warning C7050: "u_xlatu15.xyz" might be used before being initialized 0(164) : warning C7050: "u_xlatb73" might be used before being initialized 0(172) : warning C7050: "u_xlatb78" might be used before being initialized 0(175) : warning C7050: "u_xlatb79" might be used before being initialized 0(139) : warning C7050: "u_xlati48" might be used before being initialized 0(110) : warning C7050: "u_xlat16" might be used before being initialized 0(170) : warning C7050: "u_xlat78" might be used before being initialized 0(173) : warning C7050: "u_xlat79" might be used before being initialized 0(178) : warning C7050: "u_xlatb80" might be used before being initialized 0(177) : warning C7050: "u_xlati80" might be used before being initialized 0(127) : warning C7050: "u_xlat37" might be used before being initialized 0(180) : warning C7050: "u_xlatb81" might be used before being initialized 0(112) : warning C7050: "u_xlat17" might be used before being initialized 0(113) : warning C7050: "u_xlat18" might be used before being initialized 0(179) : warning C7050: "u_xlat81" might be used before being initialized 0(181) : warning C7050: "u_xlat82" might be used before being initialized 0(187) : warning C7050: "u_xlatb84" might be used before being initialized 0(114) : warning C7050: "u_xlat19" might be used before being initialized 0(183) : warning C7050: "u_xlatb82" might be used before being initialized 0(182) : warning C7050: "u_xlati82" might be used before being initialized 0(130) : warning C7050: "u_xlatb39" might be used before being initialized 0(129) : warning C7050: "u_xlat39" might be used before being initialized 0(144) : warning C7050: "u_xlat61" might be used before being initialized 0(184) : warning C7050: "u_xlat83" might be used before being initialized 0(189) : warning C7050: "u_xlatb85" might be used before being initialized 0(115) : warning C7050: "u_xlat20" might be used before being initialized 0(188) : warning C7050: "u_xlat85" might be used before being initialized 0(186) : warning C7050: "u_xlat84" might be used before being initialized 0(80) : warning C7050: "u_xlat16_2" might be used before being initialized 0(131) : warning C7050: "u_xlat45.y" might be used before being initialized 0(118) : warning C7050: "u_xlat16_23" might be used before being initialized 0(145) : warning C7050: "u_xlat67" might be used before being initialized 0(138) : warning C7050: "u_xlat48" might be used before being initialized 0(146) : warning C7050: "u_xlati67" might be used before being initialized 0(147) : warning C7050: "u_xlatb67" might be used before being initialized 0(78) : warning C7050: "u_xlatb1" might be used before being initialized 0(83) : warning C7050: "u_xlatb2" might be used before being initialized 0(162) : warning C7050: "u_xlati73" might be used before being initialized 0(185) : warning C7050: "u_xlatb83" might be used before being initialized 0(75) : warning C7050: "u_xlat16_1" might be used before being initialized 0(87) : warning C7050: "u_xlat4" might be used before being initialized 0(128) : warning C7050: "u_xlat38" might be used before being initialized 0(103) : warning C7050: "u_xlatu12.xyz" might be used before being initialized 0(151) : warning C7050: "u_xlatb68" might be used before being initialized 0(120) : warning C7050: "u_xlati23" might be used before being initialized 0(152) : warning C7050: "u_xlat69" might be used before being initialized 0(160) : warning C7050: "u_xlatb72" might be used before being initialized 0(159) : warning C7050: "u_xlati72" might be used before being initialized 0(166) : warning C7050: "u_xlatb74" might be used before being initialized 0(165) : warning C7050: "u_xlat74" might be used before being initialized 0(149) : warning C7050: "u_xlati68" might be used before being initialized 0(126) : warning C7050: "u_xlat36" might be used before being initialized 0(106) : warning C7050: "u_xlatb14" might be used before being initialized 0(148) : warning C7050: "u_xlat68" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(101) : warning C7050: "u_xlat14.w" might be used before being initialized 0(105) : warning C7050: "u_xlat16.w" might be used before being initialized 0(106) : warning C7050: "u_xlatu16.xyz" might be used before being initialized 0(165) : warning C7050: "u_xlatb76" might be used before being initialized 0(173) : warning C7050: "u_xlatb81" might be used before being initialized 0(176) : warning C7050: "u_xlatb82" might be used before being initialized 0(140) : warning C7050: "u_xlati50" might be used before being initialized 0(108) : warning C7050: "u_xlat17" might be used before being initialized 0(171) : warning C7050: "u_xlat81" might be used before being initialized 0(174) : warning C7050: "u_xlat82" might be used before being initialized 0(179) : warning C7050: "u_xlatb83" might be used before being initialized 0(178) : warning C7050: "u_xlati83" might be used before being initialized 0(180) : warning C7050: "u_xlat84" might be used before being initialized 0(128) : warning C7050: "u_xlatb39" might be used before being initialized 0(110) : warning C7050: "u_xlat18" might be used before being initialized 0(112) : warning C7050: "u_xlat19" might be used before being initialized 0(127) : warning C7050: "u_xlat39.xz" might be used before being initialized 0(181) : warning C7050: "u_xlat85" might be used before being initialized 0(185) : warning C7050: "u_xlatb86" might be used before being initialized 0(188) : warning C7050: "u_xlat88" might be used before being initialized 0(183) : warning C7050: "u_xlatb85" might be used before being initialized 0(182) : warning C7050: "u_xlati85" might be used before being initialized 0(184) : warning C7050: "u_xlat86" might be used before being initialized 0(111) : warning C7050: "u_xlatb18" might be used before being initialized 0(113) : warning C7050: "u_xlat20" might be used before being initialized 0(131) : warning C7050: "u_xlat43" might be used before being initialized 0(145) : warning C7050: "u_xlat66" might be used before being initialized 0(189) : warning C7050: "u_xlatb88" might be used before being initialized 0(190) : warning C7050: "u_xlat89" might be used before being initialized 0(186) : warning C7050: "u_xlat87" might be used before being initialized 0(115) : warning C7050: "u_xlat21" might be used before being initialized 0(114) : warning C7050: "u_xlatb20" might be used before being initialized 0(130) : warning C7050: "u_xlat41" might be used before being initialized 0(78) : warning C7050: "u_xlat16_2" might be used before being initialized 0(132) : warning C7050: "u_xlat47.y" might be used before being initialized 0(118) : warning C7050: "u_xlat16_24" might be used before being initialized 0(146) : warning C7050: "u_xlat70" might be used before being initialized 0(139) : warning C7050: "u_xlat50" might be used before being initialized 0(147) : warning C7050: "u_xlati70" might be used before being initialized 0(148) : warning C7050: "u_xlatb70" might be used before being initialized 0(76) : warning C7050: "u_xlatb1" might be used before being initialized 0(81) : warning C7050: "u_xlatb2" might be used before being initialized 0(163) : warning C7050: "u_xlati76" might be used before being initialized 0(187) : warning C7050: "u_xlatb87" might be used before being initialized 0(73) : warning C7050: "u_xlat16_1" might be used before being initialized 0(85) : warning C7050: "u_xlat4" might be used before being initialized 0(129) : warning C7050: "u_xlat40" might be used before being initialized 0(97) : warning C7050: "u_xlatu12.xyz" might be used before being initialized 0(152) : warning C7050: "u_xlatb71" might be used before being initialized 0(120) : warning C7050: "u_xlati24" might be used before being initialized 0(153) : warning C7050: "u_xlat72" might be used before being initialized 0(161) : warning C7050: "u_xlatb75" might be used before being initialized 0(160) : warning C7050: "u_xlati75" might be used before being initialized 0(167) : warning C7050: "u_xlatb77" might be used before being initialized 0(166) : warning C7050: "u_xlat77" might be used before being initialized 0(150) : warning C7050: "u_xlati71" might be used before being initialized 0(126) : warning C7050: "u_xlat37" might be used before being initialized 0(102) : warning C7050: "u_xlatb14" might be used before being initialized 0(149) : warning C7050: "u_xlat71" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(111) : warning C7050: "u_xlat23.z" might be used before being initialized 0(86) : warning C7050: "u_xlat7.w" might be used before being initialized 0(98) : warning C7050: "u_xlat14.w" might be used before being initialized 0(102) : warning C7050: "u_xlat16.w" might be used before being initialized 0(134) : warning C7050: "u_xlat51.y" might be used before being initialized 0(103) : warning C7050: "u_xlatu16.xyz" might be used before being initialized 0(136) : warning C7050: "u_xlatb51" might be used before being initialized 0(156) : warning C7050: "u_xlatb73" might be used before being initialized 0(131) : warning C7050: "u_xlati48" might be used before being initialized 0(104) : warning C7050: "u_xlat17" might be used before being initialized 0(164) : warning C7050: "u_xlatb75" might be used before being initialized 0(163) : warning C7050: "u_xlati75" might be used before being initialized 0(167) : warning C7050: "u_xlat77" might be used before being initialized 0(170) : warning C7050: "u_xlatb78" might be used before being initialized 0(107) : warning C7050: "u_xlat18" might be used before being initialized 0(108) : warning C7050: "u_xlat19" might be used before being initialized 0(168) : warning C7050: "u_xlat78" might be used before being initialized 0(171) : warning C7050: "u_xlat80" might be used before being initialized 0(173) : warning C7050: "u_xlatb81" might be used before being initialized 0(124) : warning C7050: "u_xlat38" might be used before being initialized 0(169) : warning C7050: "u_xlati78" might be used before being initialized 0(172) : warning C7050: "u_xlat81" might be used before being initialized 0(174) : warning C7050: "u_xlat82" might be used before being initialized 0(175) : warning C7050: "u_xlat83" might be used before being initialized 0(180) : warning C7050: "u_xlatb85" might be used before being initialized 0(109) : warning C7050: "u_xlat20" might be used before being initialized 0(179) : warning C7050: "u_xlat85" might be used before being initialized 0(178) : warning C7050: "u_xlatb84" might be used before being initialized 0(177) : warning C7050: "u_xlat84" might be used before being initialized 0(77) : warning C7050: "u_xlat16_3" might be used before being initialized 0(126) : warning C7050: "u_xlat45.y" might be used before being initialized 0(112) : warning C7050: "u_xlat16_23" might be used before being initialized 0(138) : warning C7050: "u_xlat67" might be used before being initialized 0(140) : warning C7050: "u_xlati67" might be used before being initialized 0(142) : warning C7050: "u_xlatb67" might be used before being initialized 0(153) : warning C7050: "u_xlatb71" might be used before being initialized 0(74) : warning C7050: "u_xlatb1" might be used before being initialized 0(125) : warning C7050: "u_xlat40" might be used before being initialized 0(105) : warning C7050: "u_xlatu17.xyz" might be used before being initialized 0(149) : warning C7050: "u_xlatb69" might be used before being initialized 0(130) : warning C7050: "u_xlat48" might be used before being initialized 0(158) : warning C7050: "u_xlati74" might be used before being initialized 0(176) : warning C7050: "u_xlatb83" might be used before being initialized 0(71) : warning C7050: "u_xlat16_1" might be used before being initialized 0(80) : warning C7050: "u_xlat4" might be used before being initialized 0(88) : warning C7050: "u_xlatu8.xyz" might be used before being initialized 0(145) : warning C7050: "u_xlatb68" might be used before being initialized 0(114) : warning C7050: "u_xlati23" might be used before being initialized 0(143) : warning C7050: "u_xlat68" might be used before being initialized 0(147) : warning C7050: "u_xlati69" might be used before being initialized 0(151) : warning C7050: "u_xlat71" might be used before being initialized 0(120) : warning C7050: "u_xlatb30" might be used before being initialized 0(119) : warning C7050: "u_xlat30.xz" might be used before being initialized 0(152) : warning C7050: "u_xlati71" might be used before being initialized 0(123) : warning C7050: "u_xlat36" might be used before being initialized 0(166) : warning C7050: "u_xlatb76" might be used before being initialized 0(99) : warning C7050: "u_xlatb14" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. UnloadTime: 0.680000 ms WwiseUnity: Initialize sound engine ... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.dll Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.dll.so Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/user32.dll Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32 Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.so Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/user32 Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.dll Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.dll.so Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.dll Sysinfo [LOG] SystemInfo.deviceModel: PC (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: blasto (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 08e117804178454ba6a9e42e5cac7c44 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 7943 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: GeForce RTX 2070/PCIe/SSE2 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: OpenGLCore (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: NVIDIA Corporation (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4318 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 430.50 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 8192 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 32768 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Linux 5.3 Ubuntu 19.10 64bit (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Linux (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 12 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 1200 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 15904 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Attached unity initializer to BattleTechGame (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libKernel32 Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libKernel32.so Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/Kernel32 Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libKernel32 Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libKernel32.so Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libKernel32 Starting ThreadPool with 1 thread(s). (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] Failed to load Newtonsoft.Json.dll at path /home/trask/My Games/BattleTech/mods/HBS/Newtonsoft.Json.dll, because it doesn't exist at that path. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] ModPath : /home/trask/My Games/BattleTech/mods/HBS/ModSample/mod.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 12016. Total: 56.342000 ms (FindLiveObjects: 0.659000 ms CreateObjectMapping: 0.299000 ms MarkObjects: 55.216000 ms DeleteObjects: 0.168000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12016. Total: 53.211000 ms (FindLiveObjects: 0.699000 ms CreateObjectMapping: 0.274000 ms MarkObjects: 52.213000 ms DeleteObjects: 0.025000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_DE_DE (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_RU_RU (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_FR_FR (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Priority from type PrewarmRequest (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.332000 ms Setting up 9 worker threads for Enlighten. Thread -> id: 7fe787ddf700 -> priority: 1 Thread -> id: 7fe7875de700 -> priority: 1 Thread -> id: 7fe786ddd700 -> priority: 1 Thread -> id: 7fe7865dc700 -> priority: 1 Thread -> id: 7fe785ddb700 -> priority: 1 Thread -> id: 7fe7855da700 -> priority: 1 Thread -> id: 7fe784dd9700 -> priority: 1 Thread -> id: 7fe7845d8700 -> priority: 1 Thread -> id: 7fe74513a700 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11693. Total: 64.022000 ms (FindLiveObjects: 1.027000 ms CreateObjectMapping: 0.488000 ms MarkObjects: 62.361000 ms DeleteObjects: 0.144000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.119000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11689. Total: 64.105000 ms (FindLiveObjects: 0.619000 ms CreateObjectMapping: 0.258000 ms MarkObjects: 63.187000 ms DeleteObjects: 0.041000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11690. Total: 63.966000 ms (FindLiveObjects: 0.595000 ms CreateObjectMapping: 0.249000 ms MarkObjects: 63.091000 ms DeleteObjects: 0.030000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 0.195000 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 17324. Total: 111.589000 ms (FindLiveObjects: 1.590000 ms CreateObjectMapping: 0.750000 ms MarkObjects: 109.153000 ms DeleteObjects: 0.096000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 17324. Total: 115.371000 ms (FindLiveObjects: 1.624000 ms CreateObjectMapping: 1.187000 ms MarkObjects: 112.410000 ms DeleteObjects: 0.150000 ms) Using UltraWide Video for Background (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Counted 28 save slots (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Counted 597 save slots (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) On Load Successful! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 653) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [AttachUX] Attaching head! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 4910 unused Assets to reduce memory usage. Loaded Objects now: 17395. Total: 182.522000 ms (FindLiveObjects: 1.100000 ms CreateObjectMapping: 0.488000 ms MarkObjects: 178.028000 ms DeleteObjects: 2.905000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.455000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17372. Total: 184.298000 ms (FindLiveObjects: 0.937000 ms CreateObjectMapping: 0.328000 ms MarkObjects: 182.980000 ms DeleteObjects: 0.052000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.161000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17369. Total: 196.231000 ms (FindLiveObjects: 0.875000 ms CreateObjectMapping: 0.319000 ms MarkObjects: 194.978000 ms DeleteObjects: 0.057000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17369. Total: 190.109000 ms (FindLiveObjects: 0.954000 ms CreateObjectMapping: 0.371000 ms MarkObjects: 188.742000 ms DeleteObjects: 0.042000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.227000 ms Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 199543. Total: 767.329000 ms (FindLiveObjects: 11.966000 ms CreateObjectMapping: 10.351000 ms MarkObjects: 744.482000 ms DeleteObjects: 0.530000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 207554. Total: 784.738000 ms (FindLiveObjects: 13.402000 ms CreateObjectMapping: 9.029000 ms MarkObjects: 761.887000 ms DeleteObjects: 0.420000 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Conditional SimGameCurtainConditional is complete. Clearing! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_theMine_aDes] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_theMine_aDes/mapGeneral_theMine_aDes.unity] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [4188064c-4f4f-4534-af81-aa4eedbf67cb] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [c_fp_justinAllard_1_destroyBase] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin desertParched (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3F] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_co_thePast_Accident, SYSTEM_UseFlashpoints, argo_mechBay_automation1, argo_structure1, argo_trainingModule1, argo_mechBay_refitHarness, argo_rec_lounge1, event_mw_lightInDarkness, flashpoint_uw1_complete, flashpoint_uw1_f, argo_mechBay_scaffolding, argo_power2, argo_structure2, event_mw_carlylesBid, argo_pod2, argo_mechBay2, event_mw_goodAsNew, flashpoint_HM1_ofUnknownOrigin_complete, flashpoint_HM1_ofUnknownOrigin_a, chain_assassinate_HoloVidCelebrity0, argo_drive1, argo_medBay2, event_HM2_supplyDemand_b, event_HM2_supplyDemand_complete, event_mw_notALatrine, argo_rec_hydroponics, argo_power3, event_mw_phantomPain, company_blackMarket_ON, flashpoint_HM3_huntingSeason_complete, argo_drive2, flashpoint_shadowOrg_complete, flashpoint_shadowOrg_a, argo_pod3, argo_trainingModule2, event_mw_minorInfraction, event_HM4_bullShark_complete, event_HM4_bullShark_a, mission_rescue_oneMansArt, argo_trainingModule3, argo_medBay3, flashpoint_HM5_hourglass_complete, flashpoint_HM5_hourglass_a, argo_mechBay3, event_mw_firstHarvest, argo_mechBay_automation2, argo_rec_library1, event_HM6_bloodWater_complete, argo_medbay_hospital, argo_mechBay_machineShop, argo_rec_gym, argo_rec_arcade, flashpoint_gladiator_complete, flashpoint_gladiator_b, argo_rec_library2, event_co_rumbleSeat, argo_rec_lounge2, flashpoint_unwelcomeGuests_complete, flashpoint_unwelcomeGuests_b, flashpoint_unwelcomeGuests_followupEvent, argo_rec_pool, event_co_poolSkinnyDipping] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_co_thePast_Accident, SYSTEM_UseFlashpoints, argo_mechBay_automation1, argo_structure1, argo_trainingModule1, argo_mechBay_refitHarness, argo_rec_lounge1, event_mw_lightInDarkness, flashpoint_uw1_complete, flashpoint_uw1_f, argo_mechBay_scaffolding, argo_power2, argo_structure2, event_mw_carlylesBid, argo_pod2, argo_mechBay2, event_mw_goodAsNew, flashpoint_HM1_ofUnknownOrigin_complete, flashpoint_HM1_ofUnknownOrigin_a, chain_assassinate_HoloVidCelebrity0, argo_drive1, argo_medBay2, event_HM2_supplyDemand_b, event_HM2_supplyDemand_complete, event_mw_notALatrine, argo_rec_hydroponics, argo_power3, event_mw_phantomPain, company_blackMarket_ON, flashpoint_HM3_huntingSeason_complete, argo_drive2, flashpoint_shadowOrg_complete, flashpoint_shadowOrg_a, argo_pod3, argo_trainingModule2, event_mw_minorInfraction, event_HM4_bullShark_complete, event_HM4_bullShark_a, mission_rescue_oneMansArt, argo_trainingModule3, argo_medBay3, flashpoint_HM5_hourglass_complete, flashpoint_HM5_hourglass_a, argo_mechBay3, event_mw_firstHarvest, argo_mechBay_automation2, argo_rec_library1, event_HM6_bloodWater_complete, argo_medbay_hospital, argo_mechBay_machineShop, argo_rec_gym, argo_rec_arcade, flashpoint_gladiator_complete, flashpoint_gladiator_b, argo_rec_library2, event_co_rumbleSeat, argo_rec_lounge2, flashpoint_unwelcomeGuests_complete, flashpoint_unwelcomeGuests_b, flashpoint_unwelcomeGuests_followupEvent, argo_rec_pool, event_co_poolSkinnyDipping] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3F] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_co_thePast_Accident, SYSTEM_UseFlashpoints, argo_mechBay_automation1, argo_structure1, argo_trainingModule1, argo_mechBay_refitHarness, argo_rec_lounge1, event_mw_lightInDarkness, flashpoint_uw1_complete, flashpoint_uw1_f, argo_mechBay_scaffolding, argo_power2, argo_structure2, event_mw_carlylesBid, argo_pod2, argo_mechBay2, event_mw_goodAsNew, flashpoint_HM1_ofUnknownOrigin_complete, flashpoint_HM1_ofUnknownOrigin_a, chain_assassinate_HoloVidCelebrity0, argo_drive1, argo_medBay2, event_HM2_supplyDemand_b, event_HM2_supplyDemand_complete, event_mw_notALatrine, argo_rec_hydroponics, argo_power3, event_mw_phantomPain, company_blackMarket_ON, flashpoint_HM3_huntingSeason_complete, argo_drive2, flashpoint_shadowOrg_complete, flashpoint_shadowOrg_a, argo_pod3, argo_trainingModule2, event_mw_minorInfraction, event_HM4_bullShark_complete, event_HM4_bullShark_a, mission_rescue_oneMansArt, argo_trainingModule3, argo_medBay3, flashpoint_HM5_hourglass_complete, flashpoint_HM5_hourglass_a, argo_mechBay3, event_mw_firstHarvest, argo_mechBay_automation2, argo_rec_library1, event_HM6_bloodWater_complete, argo_medbay_hospital, argo_mechBay_machineShop, argo_rec_gym, argo_rec_arcade, flashpoint_gladiator_complete, flashpoint_gladiator_b, argo_rec_library2, event_co_rumbleSeat, argo_rec_lounge2, flashpoint_unwelcomeGuests_complete, flashpoint_unwelcomeGuests_b, flashpoint_unwelcomeGuests_followupEvent, argo_rec_pool, event_co_poolSkinnyDipping] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_co_thePast_Accident, SYSTEM_UseFlashpoints, argo_mechBay_automation1, argo_structure1, argo_trainingModule1, argo_mechBay_refitHarness, argo_rec_lounge1, event_mw_lightInDarkness, flashpoint_uw1_complete, flashpoint_uw1_f, argo_mechBay_scaffolding, argo_power2, argo_structure2, event_mw_carlylesBid, argo_pod2, argo_mechBay2, event_mw_goodAsNew, flashpoint_HM1_ofUnknownOrigin_complete, flashpoint_HM1_ofUnknownOrigin_a, chain_assassinate_HoloVidCelebrity0, argo_drive1, argo_medBay2, event_HM2_supplyDemand_b, event_HM2_supplyDemand_complete, event_mw_notALatrine, argo_rec_hydroponics, argo_power3, event_mw_phantomPain, company_blackMarket_ON, flashpoint_HM3_huntingSeason_complete, argo_drive2, flashpoint_shadowOrg_complete, flashpoint_shadowOrg_a, argo_pod3, argo_trainingModule2, event_mw_minorInfraction, event_HM4_bullShark_complete, event_HM4_bullShark_a, mission_rescue_oneMansArt, argo_trainingModule3, argo_medBay3, flashpoint_HM5_hourglass_complete, flashpoint_HM5_hourglass_a, argo_mechBay3, event_mw_firstHarvest, argo_mechBay_automation2, argo_rec_library1, event_HM6_bloodWater_complete, argo_medbay_hospital, argo_mechBay_machineShop, argo_rec_gym, argo_rec_arcade, flashpoint_gladiator_complete, flashpoint_gladiator_b, argo_rec_library2, event_co_rumbleSeat, argo_rec_lounge2, flashpoint_unwelcomeGuests_complete, flashpoint_unwelcomeGuests_b, flashpoint_unwelcomeGuests_followupEvent, argo_rec_pool, event_co_poolSkinnyDipping] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 62.808000 ms Unloading 1257 unused Assets to reduce memory usage. Loaded Objects now: 228292. Total: 1070.197000 ms (FindLiveObjects: 14.026000 ms CreateObjectMapping: 15.272000 ms MarkObjects: 999.994000 ms DeleteObjects: 40.903000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 1.644000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 228324. Total: 987.415000 ms (FindLiveObjects: 13.769000 ms CreateObjectMapping: 11.788000 ms MarkObjects: 961.513000 ms DeleteObjects: 0.344000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 228329. Total: 984.555000 ms (FindLiveObjects: 14.068000 ms CreateObjectMapping: 11.729000 ms MarkObjects: 958.397000 ms DeleteObjects: 0.360000 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.268000 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 80114 unused Assets to reduce memory usage. Loaded Objects now: 270975. Total: 601.254000 ms (FindLiveObjects: 22.797000 ms CreateObjectMapping: 20.744000 ms MarkObjects: 493.876000 ms DeleteObjects: 63.837000 ms) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) Unloading 1043 unused Assets to reduce memory usage. Loaded Objects now: 376943. Total: 1052.421000 ms (FindLiveObjects: 31.055000 ms CreateObjectMapping: 15.696000 ms MarkObjects: 998.848000 ms DeleteObjects: 6.821000 ms) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -560.7361 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -700.4161 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -819.12 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -147.456 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Cicada (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Assassin (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vulcan (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vulcan (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -164.16 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -608.52 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -462.368 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -278.784 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -745.696 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -600.5441 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -737.3761 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Shadow Hawk (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Blackjack (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Hunchback (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Archer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Shadow Hawk (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Blackjack (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Hunchback (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Archer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Maximum vfx pool count reached for DestructionConstants building debris. If you're seeing this a lot, increase the maxPooledInstanceCount. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) handling order: (ProximityByTagAIOrder) (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Reinforced Building (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Reinforced Building (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Reinforced Building (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Reinforced Building (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Large Reinforced Building (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Reinforced Building (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Reinforced Building (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 525.612000 ms Unloading 1923 unused Assets to reduce memory usage. Loaded Objects now: 191559. Total: 991.399000 ms (FindLiveObjects: 13.164000 ms CreateObjectMapping: 9.784000 ms MarkObjects: 940.434000 ms DeleteObjects: 28.016000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 2.033000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 191554. Total: 959.230000 ms (FindLiveObjects: 12.758000 ms CreateObjectMapping: 9.157000 ms MarkObjects: 937.019000 ms DeleteObjects: 0.296000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 191554. Total: 955.547000 ms (FindLiveObjects: 12.815000 ms CreateObjectMapping: 9.145000 ms MarkObjects: 933.323000 ms DeleteObjects: 0.264000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 2.008000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 191566. Total: 963.379000 ms (FindLiveObjects: 15.940000 ms CreateObjectMapping: 9.266000 ms MarkObjects: 937.905000 ms DeleteObjects: 0.268000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 219742. Total: 1072.329000 ms (FindLiveObjects: 15.587000 ms CreateObjectMapping: 13.692000 ms MarkObjects: 1042.744000 ms DeleteObjects: 0.306000 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 75018 unused Assets to reduce memory usage. Loaded Objects now: 55356. Total: 825.629000 ms (FindLiveObjects: 9.231000 ms CreateObjectMapping: 8.998000 ms MarkObjects: 682.387000 ms DeleteObjects: 125.013000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.786000 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 55346. Total: 705.531000 ms (FindLiveObjects: 10.658000 ms CreateObjectMapping: 1.947000 ms MarkObjects: 691.208000 ms DeleteObjects: 1.717000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.851000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 55342. Total: 699.641000 ms (FindLiveObjects: 5.771000 ms CreateObjectMapping: 1.236000 ms MarkObjects: 692.537000 ms DeleteObjects: 0.096000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55342. Total: 697.700000 ms (FindLiveObjects: 5.708000 ms CreateObjectMapping: 1.554000 ms MarkObjects: 690.347000 ms DeleteObjects: 0.091000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.835000 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 234521. Total: 1243.964000 ms (FindLiveObjects: 16.112000 ms CreateObjectMapping: 10.642000 ms MarkObjects: 1216.613000 ms DeleteObjects: 0.597000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 242529. Total: 1256.797000 ms (FindLiveObjects: 16.651000 ms CreateObjectMapping: 10.482000 ms MarkObjects: 1229.341000 ms DeleteObjects: 0.322000 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] FormatException: Input string was not in a correct format. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FormatException: Input string was not in a correct format. at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in :0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in :0 at System.Int32.Parse (System.String s) [0x00007] in :0 at BattleTech.SimGameState.ParseFlashpointContractActionData (System.String actionValue, System.String[] additionalValues) [0x00005] in :0 at BattleTech.SimGameState.ApplyEventAction (BattleTech.SimGameResultAction action, System.Object additionalObject) [0x00eda] in :0 at BattleTech.SimGameState.ApplySimGameEventResult (BattleTech.SimGameEventResult result, System.Collections.Generic.List`1[T] objects, BattleTech.SimGameEventTracker tracker) [0x00276] in :0 at BattleTech.SimGameState.ApplySimGameEventResult (System.Collections.Generic.List`1[T] resultList) [0x00153] in :0 at BattleTech.Flashpoint.MilestoneCheck (System.Boolean force) [0x000bc] in :0 at BattleTech.SimGameState.FlashpointMilestoneCheck (System.Boolean force) [0x00018] in :0 at BattleTech.UI.SimGameInterruptManager+FlashpointMilestoneCheckEntry.Render () [0x00000] in :0 at BattleTech.UI.SimGameInterruptManager.DisplayIfAvailable () [0x0006a] in :0 at BattleTech.UI.SimGameInterruptManager.PopupClosed (BattleTech.UI.SimGameInterruptManager+Entry popup) [0x0003c] in :0 at BattleTech.UI.SimGameInterruptManager+Entry.Close () [0x0000e] in :0 at BattleTech.UI.SimGameInterruptManager+FlashpointMilestoneCheckEntry.Render () [0x00011] in :0 at BattleTech.UI.SimGameInterruptManager.DisplayIfAvailable () [0x0006a] in :0 at BattleTech.UI.SimGameInterruptManager.PopupClosed (BattleTech.UI.SimGameInterruptManager+Entry popup) [0x0003c] in :0 at BattleTech.UI.SimGameInterruptManager+Entry.Close () [0x0000e] in :0 at BattleTech.UI.SimGameInterruptManager+ConversationEntry.Complete () [0x00000] in :0 at BattleTech.SimGameConversationManager.EndConversation () [0x00113] in :0 at BattleTech.SimGameConversationManager.ResolveNode (isogame.ConversationNode node, System.Boolean forceEnd) [0x00003] in :0 at BattleTech.SimGameConversationManager.Continue (System.Boolean auto) [0x0003d] in :0 at BattleTech.SimGameConversationManager.InputContinue () [0x0002f] in :0 at BattleTech.UI.SGDialogWidget+d__61.MoveNext () [0x0003e] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in :0 (Filename: Line: 0) Stopping ThreadPool (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Network.Services.HBSServiceManager.get_Instance () [0x00005] in :0 at BattleTech.Network.Services.HBSServiceManager.OnDestroy () [0x00000] in :0 (Filename: Line: 0) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.ElementManager.SubscribeMessages (System.Boolean subscribe) [0x00005] in :0 at BattleTech.Rendering.UI.ElementManager.OnDestroy () [0x00006] in :0 (Filename: Line: 0) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70)